Real world
experience

We have created a virtual world called CyberApolis where students can practice both their offensive and defensive cyber skills.

CyberApolis is inhabited by 15,000 highly-detailed virtual personas driven by the Proteus artificial intelligence engine. These virtual personas provide the life-like interactions necessary to force our students to synthesize and apply what they have learned.

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Virtual Personas

Each of these personas have over 60 data points, including their full names, addresses, social security numbers, credit cards, logon credentials for social media, banking, retail, and medical accounts. Virtual persona activities, web browsing, emails, and social media postings are managed by human interaction to support specific learning objectives or through our advanced artificial intelligence algorithms that create tens of thousands of virtual persona interactions every day.

 

CyberApolis is an unstructured synthetic live environment designed to replicate the real internet.

It provides a realistic non-scripted training environment that forces the student to synthesize and apply what they have learned. CyberApolis also has a robust web presence to support Cyber-related learning activities. Each website has a full network presence with integrated vulnerabilities designed to support specific learning objectives. Moreover, each site has an organizational structure with assigned virtual personas. CyberApolis currently has a bank, hospital, large retailer, water company, power company, shipping company, two online media sites, a Facebook-like social media site, a Twitter-like social media site, four IRC chat servers, an underground hacker community, an organized crime element, and a growing number of small retailers. CyberApolis's population and infrastructure were specifically designed to support the scenarios necessary to verify and validate that our students have gained the knowledge, skills, and abilities required to be successful in the Cyber field.